Computing and Technology
Computing and Technology at NTU combines internationally significant research with an outstanding record for teaching excellence. We are very proud to have achieved 80% world-leading or internationally excellent research impact (REF 2014). Our state-of-the-art facilities and career-focused approach to course design provide the right conditions for you to succeed in your chosen field.
Our undergraduate and postgraduate courses are designed to be industrially relevant with the right balance of theory and practice. We teach you to be technically strong, creative and future proof for the world of work or further study. We have exceptional success in securing high quality industrial placements and high graduate employability.
The BCS (British Computing Society) has accredited all of our undergraduate degrees to CITP level. They have also accredited Computer Science, Computer Science (Games Technology), Software Engineering and Computer Systems Engineering to the higher CEng level.
View our undergraduate and postgraduate courses.
We have more than ten teaching laboratories, with over 300 workstations running Windows and Linux. We have specialist facilities including:
- games console lab
- mobile programming lab
- multimedia/graphics lab
- networking and security/forensics labs
- dedicated final year projects lab; and
- a Human-Interaction Technology lab.
The latter is a state-of-the-art facility for mixed research and teaching use and includes a stereo-projection wall and a range of advanced technology including 3-D printing. Specialist software includes EnCase, 3D StudioMax, XNA Xbox development suite, The Adobe Creative Suite (Flash, After Effects, Photoshop) and the Unreal and Half-life Games Engines.
The strength and relevance of our teaching and research is underpinned by a healthy synergy with a network of external businesses and organisations. We have over 200 industrial placement partners, including Microsoft, ARM, GlaxoSmithKline, IBM, Schlumberger, HP, Xerox, Siemens, Experian and Nottinghamshire Police as well as numerous small businesses throughout the East Midlands. Our industrial partners contribute to our courses through presentations on placement opportunities as well as through guest lectures within taught modules.
Commercially relevant teaching
They also help enhance the design of our courses through our "Industrial Liaison Forum". This meets every 1-2 years - a selection of industrial partners tell us their requirements as employers and help us to identify industry trends.
GameCity and ITAG
NTU has strong links with the games industry, being home to the internationally renowned GameCity Festival. Computing and Technology plays a major part in the festival in our leadership of the associated Interactive Technologies and Games Conference (ITAG).
Our staff are involved in numerous industry-based research and consultancy activities including Knowledge Transfer Partnerships (KTPs). Example organisations that we have worked with include:
- Motorola Solutions Inc
- Birmingham Institute for the Deaf
- the Press Association
- the British Geological Survey
- Centre of Professional Training in Culture CPPC (Romania); and
- Marie Curie Association (Bulgaria).
A recent example is the European funded project entitled MODUM – a €2,350,000 European grant involving a consortium of 9 European partners looking to reduce environmental impact in the transport sector by developing enhanced traffic management utilising state of the art ad-hoc networking.
Our industrial engagement combined with the support students receive to obtain placements mean that our students benefit from excellent opportunities to gain work experience and to be involved in demonstrations and conference events - all of which help to start their careers off on an excellent footing.
Computing and Technology maintains a highly active research profile. This enables many students to engage directly with research projects when undertaking their final project and it enables staff to bring examples of interesting research questions and novel technology into their teaching.
We are very proud to have achieved 80% world-leading or internationally excellent research impact (REF 2014). We have received funding for research from a range of sources including the Technology Strategy Board, the EPSRC, the US Department of Homeland Security, the EU (Framework 7) and the East Midlands Development Agency. Government funding in the form of several Knowledge Transfer Partnerships has also been received for projects with local businesses.
Most research is carried out within the following four groups:
- The Interactive Systems Research Group (ISRG), led by Prof David Brown, uses computer games in therapy and education. The group also researches into accessibility and location based services for social inclusion.
- The Network Infrastructures & Emerging Technologies (NIET), led by Dr Evtim Peytchev, considers computer network related topics, e.g. wireless and mobile computing, mathematical modelling and simulation, web services and network security.
- The Computational Intelligence and Applications Research Group (CIA), involving Dr Ahmad Lotfi, uses methods from the field of computational intelligence, such as artificial neural networks, evolutionary algorithms and swarm intelligence to solve real-world problems from science and engineering.
- The Imaging Science Research Group, led by Prof Paul Evans, develops novel vision systems and 3D image sensor packages for visual inspection, the extraction of coordinate data and materials discrimination information.
Computing and Technology comprises 35 full time academic staff. We are a highly collaborative department who work closely to ensure that all of our students are inspired and supported to reach their full potential. We are ambitious for our students and will always go the extra mile to help them gain the best skills and the best opportunities.
Our staff expertise covers a wide range of specialisms, including;
- software engineering
- security and digital forensics
- multimedia and interaction design
- web and game development.
Not only are virtually all of our staff educated to PhD level, but many have first-hand industrial experience and continue to be active in research and / or consultancy. This enables us to offer modules that are both inspiring, with advanced and state-of-the art techniques and technology, and also practically focused to be relevant in the world of commerce and industry.
Much of our research is internationally recognised, particularly in the areas of Games for Learning and in Security. For example, Prof David Brown leads several projects, funded by the European Union, in games and assistive technology while Prof Paul Evans' innovative developments in security are supported by USA Dept of Homeland Security. Together with our students we enjoy the excellent support of a team of four highly skilled technicians, who are dedicated to Computing and Technology.
All of the above combined with our excellent facilities and equipment mean that we are a thriving department offering an excellent environment for learning and development.